kulom
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2023 - Last Updated: 05/17/2024 - Mexico, Games Hungrer and battle royale(? BETA
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
siuuuuuuuuuuuuuu siuuuuuuuuuuuuuu
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:07:14
4000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Naps Naps
Units gain +10% attack.
01:22:30
40100
Black Wave [ 0 / 63000 ] Black Storm [ 0 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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gorkasuromi gorkasuromi
Units gain +10% attack.
17:14:29
10400
Black Wave [ 22780 / 45000 ] Black Storm [ 22780 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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ChasedDown ChasedDown
Units cost +20% more to build, but gain +30% attack and defense.
25:09:29
279600
Morale Boost [ 61500 / 79200 ] Samurai Spirit [ 61500 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Coolcalm Coolcalm
Units cost is reduced to 90% (10% cheaper).
20:07:25
23840
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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BoldGiraffe BoldGiraffe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
25165
Gold Rush [ 26960 / 50400 ] Power of Money [ 26960 / 151200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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TwoYearsGone TwoYearsGone
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:13:46
11800
Double Time [ 27000 / 27000 ] Victory March [ 54400 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Aaaah Aaaah
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:01:05
6000
Copter Command [ 1870 / 18000 ] Airborne Assault [ 1870 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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onetrickwolf onetrickwolf
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:05:49
11400
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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OldMustardTiger OldMustardTiger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:08:18
12000
Double Time [ 5210 / 32400 ] Victory March [ 5210 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Exemplar Exemplar
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:20:52
37700
Copter Command [ 43200 / 43200 ] Airborne Assault [ 95040 / 129600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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DualStroke DualStroke
Luck on attacks is -14% to +29%.
09:04:12
5000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Christopheb31 Christopheb31
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:03:43
31200
Gold Rush [ 9770 / 18000 ] Power of Money [ 9770 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Amit8989 Amit8989
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:02:38
49700
Copter Command [ 36000 / 36000 ] Airborne Assault [ 46660 / 108000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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theDJcat theDJcat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:00:52
16900
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Old Spice Old Spice
Units cost is reduced to 90% (10% cheaper).
17:00:59
12500
Barter [ 12830 / 27000 ] Merchant Union [ 12830 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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