8P ffa FoW 1-day turns
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2023 - Last Updated: 11/27/2023 - Air or Sea Immigration
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Old Spice Old Spice
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:03:14
18300
Enhanced Vision [ 34900 / 43200 ] Counter Break [ 34900 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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VandS VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:03:18
40700
Double Time [ 29650 / 43200 ] Victory March [ 29650 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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CalRadio CalRadio
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:14:47
2700
Terrain Tactics [ 11400 / 50400 ] Prime Tactics [ 11400 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Tymer Tymer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:19:55
4300
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Angeil Angeil
Units (even air units) gain +10% attack power on roads.
00:00:00
7300
Forced March [ 1750 / 43200 ] Trail of Woe [ 1750 / 72000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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OldMustardTiger OldMustardTiger
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:21:24
12800
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 60450 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Metalix Metalix
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:20:08
13900
Double Time [ 32400 / 32400 ] Victory March [ 42550 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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SpiffyDC SpiffyDC
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:23:15
1000
Double Time [ 27000 / 27000 ] Victory March [ 71975 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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