8P ffa FoW 1-day turns
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2023 - Last Updated: 11/27/2023 - Air or Sea Immigration
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Old Spice
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:03:14
18300
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Enhanced Vision [ 34900 / 43200 ] Counter Break [ 34900 / 72000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:03:18
40700
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Double Time [ 29650 / 43200 ] Victory March [ 29650 / 115200 ]
CalRadio
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:14:47
2700
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Terrain Tactics [ 11400 / 50400 ] Prime Tactics [ 11400 / 88200 ]
Tymer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:19:55
4300
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Angeil
Units (even air units) gain +10% attack power on roads.
00:00:00
7300
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Forced March [ 1750 / 43200 ] Trail of Woe [ 1750 / 72000 ]
OldMustardTiger
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:21:24
12800
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 60450 / 63000 ]
Metalix
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:20:08
13900
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Double Time [ 32400 / 32400 ] Victory March [ 42550 / 86400 ]
SpiffyDC
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:23:15
1000
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Double Time [ 27000 / 27000 ] Victory March [ 71975 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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