Battle of Chi Bi
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/16/2023 - Last Updated: 12/30/2023 - 阿拉伯半岛
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nero_Sexton
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:12:33
26700
  • 0
  • 0
  • 0
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 50700 / 97200 ]
Raiden Striker
No day-to-day abilities.
08:08:15
7000
  • 0
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Morsel
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
68200
  • 0
  • 0
  • 0
Tower Shield [ 27000 / 64800 ] Tower of Power [ 27000 / 129600 ]
Ichnich
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
31:04:38
1100
  • 0
  • 0
  • 0
Market Crash [ 28800 / 28800 ] War Bonds [ 56900 / 86400 ]
Nitrospark
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:04:45
11200
  • 0
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 44107.6 / 64800 ]
Pmehollin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
28:11:38
400
  • 0
  • 0
  • 0
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
Andross1987
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
36:16:47
17400
  • 0
  • 0
  • 0
Tsunami [ 52450 / 64800 ] Typhoon [ 52450 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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