Nuked Out Dance Party
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/17/2023 - Last Updated: 02/28/2024 - .i had too much to dream last night
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
floragreene
Units repair +1 additional HP (note: liable for costs).
12:06:01
19500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Laptop-gun
Units repair +1 additional HP (note: liable for costs).
00:00:00
772750
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
JTirador
Units repair +1 additional HP (note: liable for costs).
09:14:02
14500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Joey.Buttafuoco
Units repair +1 additional HP (note: liable for costs).
52:09:18
60000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Lucky Lass [ 3600 / 43200 ] Covering Fire [ 3600 / 86400 ]
Nat.22LR
Units repair +1 additional HP (note: liable for costs).
48:19:57
153050
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
Tex227
Units repair +1 additional HP (note: liable for costs).
15:05:11
59050
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 47150 / 86400 ]
paaranoja
Units repair +1 additional HP (note: liable for costs).
31:16:12
43750
  • 0
    Units in vision only
  • 0
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    0/?
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SUPER
Resmae
Units repair +1 additional HP (note: liable for costs).
20:17:16
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 6700 / 27000 ] Covering Fire [ 6700 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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