FFA
Day 53 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/18/2023 - Last Updated: 02/18/2024 - ! Vinland v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Dato27 Dato27
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:22:55
15000
Tower Shield [ 680 / 27000 ] Tower of Power [ 680 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Discokoopa Discokoopa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
44:05:18
4000
Snipe Attack [ 81000 / 81000 ] Super Snipe [ 139650 / 162000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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quacktagon quacktagon
Units cost +20% more to build, but gain +30% attack and defense.
16:04:19
11960
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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tethys tethys
Units cost +20% more to build, but gain +30% attack and defense.
06:23:01
33080
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 77540 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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jdn-dsnt-exist jdn-dsnt-exist
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
44:02:29
17400
POWER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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VandS VandS
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
27:23:06
54200
Tower Shield [ 28530 / 59400 ] Tower of Power [ 28530 / 118800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Revier Revier
Units cost +20% more to build, but gain +30% attack and defense.
09:11:43
10800
Morale Boost [ 2280 / 36000 ] Samurai Spirit [ 2280 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Christopheb31 Christopheb31
Units cost +20% more to build, but gain +30% attack and defense.
25:07:07
17800
Morale Boost [ 24320 / 64800 ] Samurai Spirit [ 24320 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Ghidorah Ghidorah
Units cost +20% more to build, but gain +30% attack and defense.
12:20:24
18080
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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younes younes
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
51100
Max Force [ 70200 / 70200 ] Max Blast [ 118150 / 140400 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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JackTheRIPer JackTheRIPer
Units cost +20% more to build, but gain +30% attack and defense.
23:00:35
23000
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 58080 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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