Beefy Battle Test 01
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/20/2023 - Last Updated: 04/11/2024 - Big Beefy Battle (fog)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Angeil Angeil
No day-to-day abilities.
20:20:50
8700
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Doktor Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:23:52
24500
Tower Shield [ 38000 / 64800 ] Tower of Power [ 38000 / 129600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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DeusDovahkiin DeusDovahkiin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:14:24
3100
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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tethys tethys
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:16:12
227000
Tower Shield [ 64800 / 64800 ] Tower of Power [ 90800 / 129600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Zev_29 Zev_29
No day-to-day abilities.
13:10:37
16800
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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emptyshadow emptyshadow
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:19:58
18300
Tower Shield [ 0 / 37800 ] Tower of Power [ 0 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Flambe Flambe
Units gain +10% attack and +10% defense.
22:10:45
18000
None [ 4390 / 90000 ] Ex Machina [ 4390 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Ados Ados
Units gain +10% attack and +10% defense.
08:00:00
3000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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AtlasOfTheAlps AtlasOfTheAlps
Luck on attacks is +0 to +19%.
22:22:13
75400
Lucky Star [ 0 / 48600 ] Lady Luck [ 0 / 97200 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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soupladle soupladle
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27:07:40
14500
Market Crash [ 32400 / 32400 ] War Bonds [ 97200 / 97200 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Shiki_Kiryu Shiki_Kiryu
Units gain +10% attack.
00:00:00
700
Black Wave [ 62800 / 90000 ] Black Storm [ 62800 / 162000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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lemonade_iced lemonade_iced
Luck on attacks is +0 to +19%.
26:09:02
37100
Lucky Star [ 43200 / 43200 ] Lady Luck [ 86400 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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