FFA
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/25/2023 - Last Updated: 08/01/2024 - ! A Home For All Countries
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
xaltt
No day-to-day abilities.
30:00:22
22100
  • 0
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Hyper Repair [ 24550 / 32400 ] Hyper Upgrade [ 24550 / 64800 ]
Numberz123456789
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
40650
  • 0
  • 0
  • 0
    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Shiki_Kiryu
Unaffected by snow, but rain affects him the same as snow would for others.
09:18:53
200
  • 0
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POWER
wolves4thewin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:16:18
57800
  • 0
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  • 0
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
dimitri94
Units repair +1 additional HP (note: liable for costs).
15:01:42
15500
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Lucky Lass [ 6750 / 27000 ] Covering Fire [ 6750 / 54000 ]
Alkaid
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:17:25
19500
  • 0
  • 0
  • 0
    0/?
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Urban Blight [ 27000 / 27000 ] High Society [ 50250 / 54000 ]
HitMonkeyMan
Unaffected by snow, but rain affects him the same as snow would for others.
41:14:59
41900
  • 0
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SUPER
ajwf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:04:11
10000
  • 0
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Double Time [ 25100 / 37800 ] Victory March [ 25100 / 100800 ]
Doktor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:05:51
28850
  • 0
  • 0
  • 0
    0/?
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Double Time [ 0 / 43200 ] Victory March [ 0 / 115200 ]
ProRageGuy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:00:20
15000
  • 0
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 52600 / 72000 ]
dashwood
Unaffected by snow, but rain affects him the same as snow would for others.
03:09:25
35550
  • 0
  • 0
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Blizzard [ 32400 / 32400 ] Winter Fury [ 53600 / 75600 ]
ironman7768
Unaffected by snow, but rain affects him the same as snow would for others.
20:23:15
1100
  • 0
  • 0
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Blizzard [ 27000 / 27000 ] Winter Fury [ 54950 / 63000 ]
dasupahplayer
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:09:40
6200
  • 0
  • 0
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Tsunami [ 21250 / 36000 ] Typhoon [ 21250 / 63000 ]
spacecase
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:14:28
9000
  • 0
  • 0
  • 0
    0/?
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Urban Blight [ 17750 / 27000 ] High Society [ 17750 / 54000 ]
bukie
Unaffected by snow, but rain affects him the same as snow would for others.
17:01:49
9000
  • 0
  • 0
  • 0
    0/?
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POWER
BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:10:36
6000
  • 0
  • 0
  • 0
    0/?
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    0/?
Double Time [ 1250 / 27000 ] Victory March [ 1250 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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