world map FFA
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/26/2023 - Last Updated: 06/10/2024 - world map FFA
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
No day-to-day abilities.
16:01:20
50
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 19845 / 25200 ] Sidewinder [ 19845 / 63000 ]
Lukas_
Luck on attacks is +0 to +19%.
09:13:35
19000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Greck
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:22:18
4000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Overlawaight
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:21:00
52700
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
Coolcalm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:19:37
5000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
andy123121
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:02:45
13550
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
JGM3
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:01:20
18000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
e50114892
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:23:04
39800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 32400 ] Airborne Assault [ 0 / 97200 ]
Doktor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:14:21
3450
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 23750 / 50400 ] Airborne Assault [ 23750 / 151200 ]
YertleTheTertle
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
03:20:26
14400
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 21600 ] War Bonds [ 0 / 64800 ]
Stealer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:06:02
17200
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
MadeInHeaven
Luck on attacks is +0 to +19%.
16:13:51
26850
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 43200 ] Lady Luck [ 0 / 86400 ]
Shiki_Kiryu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:13:48
14400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
xaltt
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:11:40
29600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ChaosCommander
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
36350
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 39600 / 39600 ] War Bonds [ 46000 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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