map test teams
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/25/2009 - Last Updated: 07/04/2009 - 4-way which way?
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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rustee4tw
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +30% attack, but lose -20% defense.
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SUPER
Knuckleduster [ 14880 / 27000 ] Haymaker [ 14880 / 81000 ]
legendally
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Market Crash [ 27000 / 27000 ] War Bonds [ 54000 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 39550 / 81000 ]
khdou
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
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Max Force [ 27000 / 27000 ] Max Blast [ 37952.5 / 81000 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 32882.5 / 81000 ]
TheEvilOutlaw
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
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Urban Blight [ 27000 / 27000 ] High Society [ 72000 / 81000 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 42732.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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