Tea? No?
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/01/2023 - Last Updated: 12/29/2023 - !.New England v2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jer031
Units (even air units) gain +10% attack power on plains.
18:20:06
64600
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Beat Down [ 8900 / 48600 ] Block Rock [ 8900 / 97200 ]
PenguinFalt
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:11:23
46000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
MuffinTheRedPoodle
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:05:31
500
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Copter Command [ 10175 / 32400 ] Airborne Assault [ 10175 / 97200 ]
Resmae
Units cost is reduced to 90% (10% cheaper).
21:08:17
8390
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SUPER
icarus228
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:01:24
1200
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:10:10
55480
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Gold Rush [ 36000 / 36000 ] Power of Money [ 108000 / 108000 ]
xaltt
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
166783
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Gold Rush [ 25650 / 36000 ] Power of Money [ 25650 / 108000 ]
infintesky
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:00:00
8400
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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