Crystal Calamity Vs. BH
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/11/2023 - Last Updated: 12/29/2023 - Crystal Calamity [ACCURATE]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Helsingborsch
Units gain +10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:09:59
12000
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Player team
Black Wave [ 30250 / 45000 ] Black Storm [ 30250 / 81000 ]
Max Force [ 15125 / 27000 ] Max Blast [ 15125 / 54000 ]
xaltt
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +10% attack.
09:21:34
17000
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Player team
Tower Shield [ 20500 / 27000 ] Tower of Power [ 20500 / 54000 ]
Black Wave [ 13400 / 45000 ] Black Storm [ 13400 / 81000 ]
nightublette
Units (even air units) gain +10% attack power on plains. Units repair +1 additional HP (note: liable for costs).
00:00:00
4600
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Lucky Lass [ 2750 / 32400 ] Covering Fire [ 2750 / 64800 ]
Von_Bolt
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
05:08:46
1200
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Forced March [ 29575 / 32400 ] Trail of Woe [ 29575 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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