Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/12/2023 - Last Updated: 01/02/2024 - Emperor (3v3)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Floortje
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
28:12:54
12000
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    Units in vision only
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 36350 / 54000 ]
Benchwarmer
No day-to-day abilities.
23:16:46
800
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Player team
Sideslip [ 17550 / 18000 ] Sidewinder [ 17550 / 45000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
14600
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 33000 / 72000 ]
tethys
Units gain +30% attack, but lose -20% defense.
25:13:10
400
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Player team
Knuckleduster [ 17450 / 27000 ] Haymaker [ 17450 / 54000 ]
Meta Rexy
No day-to-day abilities.
26:02:17
8000
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    Units in vision only
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 36800 / 45000 ]
20SidedMoon
Units repair +1 additional HP (note: liable for costs).
13:07:49
6000
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    Units in vision only
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Player team
Lucky Lass [ 2700 / 27000 ] Covering Fire [ 2700 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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