America
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/18/2023 - Last Updated: 06/16/2024 - Europa (Balanced)
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Argusdubbs
No day-to-day abilities.
221:12:17
50600
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
OMGWTFBBQCREW
No day-to-day abilities.
119:04:10
23100
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Hihotimber
No day-to-day abilities.
153:14:28
21400
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SUPER
quacktagon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
162:06:02
47700
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Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 138600 / 138600 ]
TacticsCommand
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
70:20:57
13400
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Terrain Tactics [ 10600 / 50400 ] Prime Tactics [ 10600 / 88200 ]
RedWalrus92
No day-to-day abilities.
94:00:06
15600
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    Units in vision only
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Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
J4guy
No day-to-day abilities.
71:01:37
18000
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    Units in vision only
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Garfogular
No day-to-day abilities.
00:00:00
37600
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    Units in vision only
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Hyper Repair [ 25100 / 59400 ] Hyper Upgrade [ 25100 / 118800 ]
xaltt
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
176:02:57
100
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Max Force [ 28050 / 81000 ] Max Blast [ 28050 / 162000 ]
link314
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
222:23:13
27400
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    Units in vision only
  • 0
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 67700 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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