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Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/15/2023 - Last Updated: 01/05/2024 - Pain
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart BJ Dart
Units repair +1 additional HP (note: liable for costs).
32:19:08
45300
Lucky Lass [ 0 / 54000 ] Covering Fire [ 0 / 108000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Ghancc Ghancc
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
33:07:57
3900
Max Force [ 24600 / 54000 ] Max Blast [ 24600 / 108000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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kim jong poo kim jong poo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
36200
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 61900 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Flambe Flambe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:01:05
25500
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 61850 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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