Australia challenges you
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 06/06/2009 - Last Updated: 09/05/2009 - Fair World Map
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
colonel66
No day-to-day abilities. No day-to-day abilities.
4500
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Hyper Repair [ 850 / 27000 ] Hyper Upgrade [ 850 / 81000 ]
Hyper Repair [ 425 / 27000 ] Hyper Upgrade [ 425 / 81000 ]
Mael
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
35300
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Black Wave [ 8595 / 27000 ] Black Storm [ 8595 / 81000 ]
Terrain Tactics [ 3715 / 27000 ] Prime Tactics [ 3715 / 81000 ]
Sku11crusher
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
73800
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Market Crash [ 16000 / 27000 ] War Bonds [ 16000 / 81000 ]
Lightning Drive [ 7675 / 27000 ] Lightning Strike [ 7675 / 81000 ]
Fany
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +10% attack power on roads.
6000
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
TheEvilOutlaw
Units gain +10% attack. Units (even air units) gain +10% attack power on plains.
40000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
RyuSamaSan
Units repair +1 additional HP (note: liable for costs). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
35000
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Lucky Lass [ 22210 / 27000 ] Covering Fire [ 22210 / 81000 ]
Enhanced Vision [ 9890 / 27000 ] Counter Break [ 9890 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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