Trademe Buy and Sell
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/19/2023 - Last Updated: 01/23/2024 - .My enemy's enemy
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BeatCrazed
Units gain +10% attack and +10% defense. No day-to-day abilities.
19:03:22
6300
  • 0
  • 0
  • 0
SUPER
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
Deamunk
Units gain +30% attack, but lose -20% defense. Units gain +10% attack and +10% defense.
19:04:32
11400
  • 0
  • 0
  • 0
SUPER
None [ 43975 / 126000 ] Ex Machina [ 43975 / 126000 ]
atypical_android
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:21:44
0
  • 0
  • 0
  • 0
Max Force [ 32825 / 43200 ] Max Blast [ 32825 / 86400 ]
Lightning Drive [ 575 / 43200 ] Lightning Strike [ 575 / 129600 ]
Kensk
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
44800
  • 0
  • 0
  • 0
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
Double Time [ 43200 / 43200 ] Victory March [ 55725 / 115200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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