TFFA-Fall of Empires
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/29/2023 - Last Updated: 05/26/2024 - Concert of Europe
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ringtail99
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:03:13
41700
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    Units in vision only
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 43350 / 97200 ]
Fabian Tactics
Units gain +10% attack and +10% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:21:54
20500
  • 0
    Units in vision only
  • 0
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    0/?
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None [ 5050 / 90000 ] Ex Machina [ 5050 / 90000 ]
Snipe Attack [ 2525 / 27000 ] Super Snipe [ 2525 / 54000 ]
WinterFox
Units gain +10% attack and +10% defense. No day-to-day abilities.
00:00:00
549500
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    Units in vision only
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None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Cassare
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Luck on attacks is +0 to +19%.
11:15:12
28200
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    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 0 / 37800 ] Super Snipe [ 0 / 75600 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Zö
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:03:49
30000
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    Units in vision only
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
MadeInHeaven
Units gain +10% attack and +10% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:05:42
3300
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    Units in vision only
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None [ 28450 / 90000 ] Ex Machina [ 28450 / 90000 ]
Snipe Attack [ 14225 / 27000 ] Super Snipe [ 14225 / 54000 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:16:29
13700
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    Units in vision only
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SUPER
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 34975 / 54000 ]
Nemo86
Units gain +10% attack and +10% defense. Units repair +1 additional HP (note: liable for costs).
06:17:47
32600
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    Units in vision only
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Player team
SUPER
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 71000 / 75600 ]
Eligitine
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:08:22
28500
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    Units in vision only
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Altermarine
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:10:00
49100
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    Units in vision only
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Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 89425 / 108000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
quacktagon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Luck on attacks is +0 to +19%.
01:20:57
25500
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    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Tea_with_Oromis
Luck on attacks is +0 to +19%. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:14:16
3750
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 43925 / 64800 ]
Cing
Luck on attacks is +0 to +19%. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:13:29
27900
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    Units in vision only
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Player team
Lucky Star [ 2450 / 32400 ] Lady Luck [ 2450 / 64800 ]
Snipe Attack [ 11350 / 32400 ] Super Snipe [ 11350 / 64800 ]
El_Bird
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:08:40
39500
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 15000 / 27000 ] Victory March [ 15000 / 72000 ]
Snipe Attack [ 7500 / 27000 ] Super Snipe [ 7500 / 54000 ]
HyperCollie
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:03:00
21000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 2250 / 27000 ] Victory March [ 2250 / 72000 ]
Snipe Attack [ 1125 / 27000 ] Super Snipe [ 1125 / 54000 ]
FunnyManInAClownWorld
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
16:46:40
23200
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Player team
Meteor Strike [ 21000 / 54000 ] Meteor Strike II [ 21000 / 90000 ]
Hyper Repair [ 10500 / 27000 ] Hyper Upgrade [ 10500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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