Migration Harborlands
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/27/2023 - Last Updated: 12/14/2024 - Random
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BoldGiraffe
No day-to-day abilities.
12:13:08
56300
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Hyper Repair [ 81000 / 81000 ] Hyper Upgrade [ 119050 / 162000 ]
andrewthomas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:17:44
75600
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Terrain Tactics [ 4950 / 86400 ] Prime Tactics [ 4950 / 151200 ]
Migreo
Units repair +1 additional HP (note: liable for costs).
17:11:12
58000
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Lucky Lass [ 54000 / 54000 ] Covering Fire [ 108000 / 108000 ]
Doktor
No day-to-day abilities.
03:00:08
12600
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Hyper Repair [ 81000 / 81000 ] Hyper Upgrade [ 95475 / 162000 ]
expert464
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
49700
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Max Force [ 54000 / 59400 ] Max Blast [ 54000 / 118800 ]
Old Spice
Units repair +1 additional HP (note: liable for costs).
32:02:33
32700
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SUPER
Cing
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:13:23
15200
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Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
Clock150
No day-to-day abilities.
02:13:09
18100
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Sideslip [ 28800 / 28800 ] Sidewinder [ 72000 / 72000 ]
TacticsCommand
No day-to-day abilities.
01:13:25
38700
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Sideslip [ 20150 / 43200 ] Sidewinder [ 20150 / 108000 ]
MadMatter687
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:00:00
0
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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