!zombies
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/04/2024 - Last Updated: 07/01/2024 - [Zombies]Safest Place on Earth
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
YungGooguy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:15:48
23400
  • 0
    Units in vision only
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 96800 / 100800 ]
Aaaah
No day-to-day abilities.
01:06:47
9500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
ironman7768
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
1100
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    Units in vision only
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Player team
SUPER
Shawnn
No day-to-day abilities.
08:00:00
9000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
FingersofFury
No day-to-day abilities.
18:14:10
1200
  • 0
    Units in vision only
  • 0
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Player team
POWER
BridgeBattalion
Units repair +1 additional HP (note: liable for costs).
12:18:17
10700
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
Ancapistan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:29:18
502800
  • 0
    Units in vision only
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Player team
Double Time [ 70200 / 70200 ] Victory March [ 169500 / 187200 ]
TacticsCommand
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:12:56
5600
  • 0
    Units in vision only
  • 0
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Player team
Turbo Charge [ 16100 / 32400 ] Overdrive [ 16100 / 64800 ]
Jamesxl
Units repair +1 additional HP (note: liable for costs).
20:04:25
7100
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 71900 / 75600 ]
tubes2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:02:48
16100
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Terrain Tactics [ 28050 / 50400 ] Prime Tactics [ 28050 / 88200 ]
jdn-dsnt-exist
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:09:35
15300
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 32400 / 32400 ] Overdrive [ 48000 / 64800 ]
GaoMatteo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:23:30
13000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
will hotter
Units (even air units) gain +10% attack power on plains.
10:04:58
12000
  • 0
    Units in vision only
  • 0
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 45750 / 54000 ]
YertleTheTertle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:04:46
900
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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