Hungrier Games
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2024 - Last Updated: 01/29/2024 - Mexico, Games Hungrer and battle royale(? BETA
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:20:51
17500
  • 0
  • 0
  • 0
Copter Command [ 650 / 18000 ] Airborne Assault [ 650 / 54000 ]
Anon1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:29:24
4200
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 67260 / 86400 ]
Kyle_Red
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:16:58
24000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Proclamador
Units cost +20% more to build, but gain +30% attack and defense.
23:05:20
1200
  • 0
  • 0
  • 0
Morale Boost [ 18065 / 43200 ] Samurai Spirit [ 18065 / 75600 ]
gostop1423
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:02:25
11500
  • 0
  • 0
  • 0
Tower Shield [ 27000 / 27000 ] Tower of Power [ 34200 / 54000 ]
phillywc
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
28200
  • 0
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 36160 / 64800 ]
Duckbeard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:14:47
21255
  • 0
  • 0
  • 0
Gold Rush [ 10720 / 25200 ] Power of Money [ 10720 / 75600 ]
Vendedor_de_Pérdi…
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:54:51
23100
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 24130 / 54000 ]
YungGooguy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:10:18
20000
  • 0
  • 0
  • 0
Meteor Strike [ 2310 / 54000 ] Meteor Strike II [ 2310 / 90000 ]
Pasta Masta
Units cost is reduced to 90% (10% cheaper).
02:20:36
18000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
lemonw100
Units cost +20% more to build, but gain +30% attack and defense.
04:31:42
8100
  • 0
  • 0
  • 0
Morale Boost [ 7530 / 36000 ] Samurai Spirit [ 7530 / 63000 ]
NoSkillsHere
Units cost is reduced to 90% (10% cheaper).
03:59:30
4500
  • 0
  • 0
  • 0
Barter [ 16470 / 27000 ] Merchant Union [ 16470 / 45000 ]
General Forsythe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:03:43
18000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
kingkelp
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:33
13500
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 41920 / 54000 ]
TeamGuard
Units cost +20% more to build, but gain +30% attack and defense.
01:15:42
18180
  • 0
  • 0
  • 0
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
BridgeBattalion
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:09:00
9320
  • 0
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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