.play long game
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/07/2024 - Last Updated: 05/17/2024 - It's all worth fighting for
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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TeamGuard TeamGuard
Units (even air units) gain +10% attack power on plains.
19:16:46
20200
Beat Down [ 27000 / 27000 ] Block Rock [ 40600 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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EinsteinsErbe EinsteinsErbe
No day-to-day abilities.
52:14:47
11000
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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WZHB WZHB
Units (even air units) gain +10% attack power on roads.
12:16:08
48000
SUPER
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Kyle_Red Kyle_Red
Units (even air units) gain +10% attack power on plains.
16:09:21
23400
Beat Down [ 17350 / 32400 ] Block Rock [ 17350 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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HansGuenther HansGuenther
Units gain +30% attack, but lose -20% defense.
20:13:58
56700
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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xtrwombat xtrwombat
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:03:58
15000
Turbo Charge [ 17400 / 27000 ] Overdrive [ 17400 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Abtahee2004 Abtahee2004
No day-to-day abilities.
07:23:33
21000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
12:14:38
40000
Brute Force [ 26950 / 27000 ] Barbaric Blow [ 26950 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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einsama einsama
Units (even air units) gain +10% attack power on plains.
15:19:51
18500
Beat Down [ 10000 / 27000 ] Block Rock [ 10000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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xaltt xaltt
Units gain +30% attack, but lose -20% defense.
11:14:38
26000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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InuTheTengu InuTheTengu
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
36:23:35
60700
Turbo Charge [ 64800 / 64800 ] Overdrive [ 108000 / 129600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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lanthir_lamath lanthir_lamath
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
79050
Turbo Charge [ 81000 / 81000 ] Overdrive [ 81000 / 162000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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