.play long game
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/07/2024 - Last Updated: 06/11/2024 - It's all worth fighting for
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
14:16:58
28200
Brute Force [ 17050 / 27000 ] Barbaric Blow [ 17050 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Degs29 Degs29
Units (even air units) gain +10% attack power on plains.
00:00:00
118400
Beat Down [ 8950 / 37800 ] Block Rock [ 8950 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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MuddyArrdvark MuddyArrdvark
No day-to-day abilities.
10:11:09
5400
Sideslip [ 5450 / 21600 ] Sidewinder [ 5450 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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BridgeBattalion BridgeBattalion
Units (even air units) gain +10% attack power on plains.
13:08:09
27000
Beat Down [ 27000 / 27000 ] Block Rock [ 49550 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Restart64 Restart64
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:03:51
21000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Rafmagn Rafmagn
No day-to-day abilities.
09:16:28
34900
Sideslip [ 1800 / 28800 ] Sidewinder [ 1800 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Knighting Knighting
Units (even air units) gain +10% attack power on plains.
12:16:14
2600
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Ancapistan Ancapistan
Units (even air units) gain +10% attack power on plains.
03:21:17
700
Beat Down [ 7300 / 43200 ] Block Rock [ 7300 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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ToonersUWU ToonersUWU
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:09:07
1400
Turbo Charge [ 5400 / 37800 ] Overdrive [ 5400 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Shoop_92 Shoop_92
Units (even air units) gain +10% attack power on plains.
29:22:11
4200
Beat Down [ 23450 / 43200 ] Block Rock [ 23450 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Starduster Starduster
Units (even air units) gain +10% attack power on plains.
27:21:38
50600
Beat Down [ 37800 / 37800 ] Block Rock [ 55900 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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斩妖 斩妖
Units (even air units) gain +10% attack power on plains.
14:23:41
28700
Beat Down [ 27000 / 27000 ] Block Rock [ 28700 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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