.play long game
Day 96 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/08/2024 - Last Updated: 07/26/2024 - .It's all worth fighting for
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Dorios
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
76:17:37
10016800
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SUPER
bllackkman
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:00:58
1581200
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Turbo Charge [ 24700 / 59400 ] Overdrive [ 24700 / 118800 ]
Ghidorah
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
22133500
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Turbo Charge [ 0 / 81000 ] Overdrive [ 0 / 162000 ]
JTirador
Units (even air units) gain +10% attack power on plains.
06:03:07
1458500
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Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
AstronomyDaze
No day-to-day abilities.
08:00:00
566500
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
CptnFrostbite
Units (even air units) gain +10% attack power on plains.
16:17:01
1507900
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SUPER
Wahoowa
Units (even air units) gain +10% attack power on plains.
08:17:43
612000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Larkohiya
Units (even air units) gain +10% attack power on plains.
73:15:34
6119050
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Beat Down [ 81000 / 81000 ] Block Rock [ 162000 / 162000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
13:00:54
1103000
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Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
disk_
Units gain +30% attack, but lose -20% defense.
28:09:09
1785900
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Knuckleduster [ 64800 / 70200 ] Haymaker [ 64800 / 140400 ]
wiichess
No day-to-day abilities.
22:03:18
924800
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SUPER
BridgeBattalion
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:04:14
1042800
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Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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