Survival Evolved
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/09/2024 - Last Updated: 07/16/2024 - Did somebody say battle royale
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:15:52
20600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 61730 / 72000 ]
AceVanCleef
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
36:16:59
724400
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 48600 / 48600 ] Tower of Power [ 72680 / 97200 ]
Chemical_Infantry
Units cost is reduced to 90% (10% cheaper).
19:21:06
16380
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 51945 / 54000 ]
BridgeBattalion
Units cost is reduced to 90% (10% cheaper).
12:03:44
13300
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 8800 / 27000 ] Merchant Union [ 8800 / 45000 ]
haite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:15:42
15900
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 38820 / 86400 ]
Carapapa
Units gain +10% attack and +10% defense.
00:00:00
44500
  • 0
    Units in vision only
  • 0
  • 0
None [ 151260 / 162000 ] Ex Machina [ 151260 / 162000 ]
晓美焰
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
People3004
Units gain +10% attack and +10% defense.
27:17:44
100500
  • 0
    Units in vision only
  • 0
  • 0
None [ 4750 / 126000 ] Ex Machina [ 4750 / 126000 ]
Ginger Destroyer
Units cost +20% more to build, but gain +30% attack and defense.
26:20:06
100240
  • 0
    Units in vision only
  • 0
  • 0
SUPER
TeamGuard
Units cost is reduced to 90% (10% cheaper).
17:23:47
14350
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 10590 / 27000 ] Merchant Union [ 10590 / 45000 ]
Jamesxl
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:14:24
24153
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25000 / 43200 ] Power of Money [ 25000 / 129600 ]
1st_walker
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:13:22
246523
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25805 / 36000 ] Power of Money [ 25805 / 108000 ]
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:10:45
103200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 30800 / 54000 ]
BoldGiraffe
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:06:34
23150
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 30560 / 64800 ] Meteor Strike II [ 30560 / 108000 ]
Roax
Units cost is reduced to 90% (10% cheaper).
16:05:43
15850
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
GreenGoblin
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:11:45
10000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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