Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/12/2024 - Last Updated: 05/11/2024 - Fall of Rome Beta v2
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Damage Calculator (Hotkey: C)
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Meteor
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Elagatua‎
Units cost +20% more to build, but gain +30% attack and defense.
01:14:17
3800
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
TacticsCommand
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:23:13
58288
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Gold Rush [ 39600 / 39600 ] Power of Money [ 95560 / 118800 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31:08:36
412122
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Gold Rush [ 50820 / 54000 ] Power of Money [ 50820 / 162000 ]
Nat.22LR
Units cost +20% more to build, but gain +30% attack and defense.
36:07:29
4440
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SUPER
Egeon
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
50120
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Morale Boost [ 0 / 86400 ] Samurai Spirit [ 0 / 151200 ]
xaltt
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:23:23
55800
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Helen-C
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
53000
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
FunnyManInAClownWorld
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:10:03
157650
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Gold Rush [ 54000 / 54000 ] Power of Money [ 76160 / 162000 ]
YungGooguy
Units cost +20% more to build, but gain +30% attack and defense.
12:22:59
12760
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Morale Boost [ 480 / 43200 ] Samurai Spirit [ 480 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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