Morbid 2010
Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 07/03/2009 - Last Updated: 08/28/2009 - Co Op Redone
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Howard7x
Units cost +20% more to build, but gain +30% attack and defense.
5600
  • 0
  • 0
  • 0
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Mael
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
4000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
gendoikaritrip
No day-to-day abilities.
6000
  • 0
  • 0
  • 0
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Renhitaro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Uthief
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
6000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
small J
Luck on attacks is -14% to +29%.
5000
  • 0
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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