High funds fog FFA
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/13/2024 - Last Updated: 07/03/2024 - Europe - 10 Players [v1.02]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
StainlessSteel
Units gain +10% attack and +10% defense.
18:00:57
49100
  • 0
    Units in vision only
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SUPER
ThorHouse
Luck on attacks is -14% to +29%.
08:21:34
20000
  • 0
    Units in vision only
  • 0
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
JIPS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:13:02
55800
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 81000 / 81000 ] Super Snipe [ 162000 / 162000 ]
Degs29
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
38:05:59
1482240
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Gold Rush [ 48220 / 54000 ] Power of Money [ 48220 / 162000 ]
xyxiangying
Units cost +20% more to build, but gain +30% attack and defense.
21:00:15
25440
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SUPER
Makabus
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:23:17
48100
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Copter Command [ 39600 / 39600 ] Airborne Assault [ 118800 / 118800 ]
JimmyMarine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
186075
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POWER
Chipzen.Zolsa
Units cost +20% more to build, but gain +30% attack and defense.
32:07:51
1080
  • 0
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  • 0
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Morale Boost [ 63530 / 93600 ] Samurai Spirit [ 63530 / 163800 ]
Chemical_Infantry
Units cost is reduced to 90% (10% cheaper).
44:04:40
90
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SUPER
Night Sun
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:06:56
58400
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 48600 / 48600 ] Super Snipe [ 57640 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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