Islands
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/13/2024 - Last Updated: 04/22/2024 - Islands
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Chemical_Infantry
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:21:06
13000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 36150 / 54000 ]
Matty4ggs
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:01:02
783342
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    Units in vision only
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Player team
Gold Rush [ 43200 / 43200 ] Power of Money [ 88220 / 129600 ]
QuietProfesional
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:03:33
28250
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    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 300 / 32400 ] Super Snipe [ 300 / 64800 ]
xaltt
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
48:05:01
267275
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    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 39600 ] Power of Money [ 0 / 118800 ]
JayNL
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:18:55
97580
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    Units in vision only
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Player team
POWER
Astrostella7
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
128240
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    Units in vision only
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Player team
Morale Boost [ 56640 / 57600 ] Samurai Spirit [ 56640 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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