starpop hf test
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/14/2024 - Last Updated: 02/21/2024 - starpop rebellion
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BridgeBattalion
Units cost +20% more to build, but gain +30% attack and defense.
05:20:53
68400
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
YertleTheTertle
Units cost +20% more to build, but gain +30% attack and defense.
06:02:23
52800
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Player team
Morale Boost [ 2100 / 36000 ] Samurai Spirit [ 2100 / 63000 ]
Propanya
Units (even air units) gain +10% attack power on roads.
03:05:36
68000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Discokoopa
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:22:56
41000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Christopheb31
Units cost +20% more to build, but gain +30% attack and defense.
06:06:41
55200
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
NoSkillsHere
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:02:33
96000
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
untpg
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
609000
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Player team
Morale Boost [ 1320 / 36000 ] Samurai Spirit [ 1320 / 63000 ]
lanthir_lamath
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:03:14
51000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
dysphorier
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:18:26
90000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Vagabond
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:09:21
457200
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
jdn-dsnt-exist
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:04:11
61000
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
GaoMatteo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:06:10
272000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Grandel
Units cost +20% more to build, but gain +30% attack and defense.
05:07:55
58800
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:04:58
18000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Coolcalm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:08:53
50000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Night Sun
Luck on attacks is +0 to +19%.
03:00:59
88000
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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