race to base
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/18/2024 - Last Updated: 05/06/2024 - ! 16 Player Immigration Race
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:11:08
15400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 30850 / 72000 ]
Makuto66
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:08:04
5000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
ynsjlyy
Units gain +30% attack, but lose -20% defense.
22:15:51
17100
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 0 / 37800 ] Haymaker [ 0 / 75600 ]
Zö
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:01:26
7000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
melly
No day-to-day abilities.
24:01:21
18100
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 28800 / 28800 ] Sidewinder [ 72000 / 72000 ]
Degs29
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
40:15:33
60600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 93600 / 93600 ] Prime Tactics [ 163800 / 163800 ]
vonAdler
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:06:10
11400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 68050 / 86400 ] Prime Tactics [ 68050 / 151200 ]
lanthir_lamath
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25:08:53
3000
  • 0
    Units in vision only
  • 0
  • 0
POWER
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:22:15
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 7700 / 27000 ] Victory March [ 7700 / 72000 ]
azfake
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:03:44
8800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 15450 / 36000 ] Prime Tactics [ 15450 / 63000 ]
Hobbitkönig
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:13:21
4000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Metalix
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:07:38
10000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 2000 / 27000 ] Lightning Strike [ 2000 / 81000 ]
Idontknowman
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:22:19
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Alkaid
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:23:09
14000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
hollen9
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
32600
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 3750 / 81000 ] Max Blast [ 3750 / 162000 ]
ghostlyentity
Units gain +30% attack, but lose -20% defense.
06:12:47
5000
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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