Floob For All: Migration
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/17/2024 - Last Updated: 03/11/2024 - ! 16 Player Immigration Race
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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KnightOfZero39 KnightOfZero39
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:03:21
11600
Max Force [ 27000 / 27000 ] Max Blast [ 40950 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Old Spice Old Spice
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:17:03
12000
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ChaosCommander ChaosCommander
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:00:00
1000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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xrumblingcdsx xrumblingcdsx
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:01:04
27900
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 63200 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Saltwillflow Saltwillflow
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:18:25
20000
Terrain Tactics [ 1500 / 36000 ] Prime Tactics [ 1500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ghostlyentity ghostlyentity
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:20:47
5000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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quacktagon quacktagon
Units repair +1 additional HP (note: liable for costs).
08:18:33
6000
Lucky Lass [ 11000 / 27000 ] Covering Fire [ 11000 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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BladeMM42 BladeMM42
No day-to-day abilities.
22:02:51
15600
Sideslip [ 25200 / 25200 ] Sidewinder [ 48750 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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TeamGuard TeamGuard
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:22:16
16500
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 36250 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Grandel Grandel
No day-to-day abilities.
27:21:28
57800
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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FlooberDoober FlooberDoober
Luck on attacks is -9% to +24%.
07:09:01
8000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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ICBTGAE ICBTGAE
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:12:28
2000
Tower Shield [ 8550 / 27000 ] Tower of Power [ 8550 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Fighterofflames Fighterofflames
Units repair +1 additional HP (note: liable for costs).
00:00:00
104800
SUPER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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20SidedMoon 20SidedMoon
Units repair +1 additional HP (note: liable for costs).
02:00:00
1000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Sverdrup Sverdrup
Units (even air units) gain +10% attack power on roads.
20:13:48
20000
Forced March [ 15400 / 32400 ] Trail of Woe [ 15400 / 54000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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IWantBapo IWantBapo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:06:35
25300
Terrain Tactics [ 0 / 57600 ] Prime Tactics [ 0 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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