T2 champion slugfest-1
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/19/2024 - Last Updated: 07/06/2024 - ! 16 Players Islands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NoSkillsHere
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:16:13
88000
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
TeamGuard
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:10:26
67500
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 57800 / 81000 ]
CalRadio
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:01:58
1034500
  • 0
  • 0
  • 0
Tsunami [ 10400 / 50400 ] Typhoon [ 10400 / 88200 ]
Floortje
Unaffected by snow, but rain affects him the same as snow would for others.
02:13:19
603100
  • 0
  • 0
  • 0
Blizzard [ 37800 / 37800 ] Winter Fury [ 88200 / 88200 ]
s-man
Unaffected by snow, but rain affects him the same as snow would for others.
24:01:58
621800
  • 0
  • 0
  • 0
Blizzard [ 14100 / 32400 ] Winter Fury [ 14100 / 75600 ]
einsama
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:16:32
210300
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
quacktagon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:00:00
169600
  • 0
  • 0
  • 0
Tsunami [ 13700 / 43200 ] Typhoon [ 13700 / 75600 ]
Caballonegro
No day-to-day abilities.
13:10:37
64000
  • 0
  • 0
  • 0
Hyper Repair [ 10550 / 27000 ] Hyper Upgrade [ 10550 / 54000 ]
Jacks
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:18:40
119700
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
tubes2
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:05:58
471100
  • 0
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 90700 / 97200 ]
Clock150
No day-to-day abilities.
13:18:09
68900
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Astrostella7
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:15:07
279000
  • 0
  • 0
  • 0
SUPER
BadRAM
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:18:28
179100
  • 0
  • 0
  • 0
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
lanthir_lamath
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:21:10
276000
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
phillywc
Unaffected by snow, but rain affects him the same as snow would for others.
01:23:44
915700
  • 0
  • 0
  • 0
Blizzard [ 37800 / 37800 ] Winter Fury [ 63500 / 88200 ]
Seatsalt
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
73600
  • 0
  • 0
  • 0
Urban Blight [ 18200 / 32400 ] High Society [ 18200 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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