Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/27/2024 - Last Updated: 04/30/2024 - Did somebody say battle royale
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
haite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:07:06
20600
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    Units in vision only
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Unepetitefleur
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:19:12
16000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
damjan
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
28:08:52
1600
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Player team
SUPER
Gl1tchycat
No day-to-day abilities.
20:23:28
15300
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Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 57000 / 75600 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:12:37
16900
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
20SidedMoon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:11:53
7000
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    Units in vision only
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Player team
Double Time [ 4450 / 27000 ] Victory March [ 4450 / 72000 ]
Ferret_Lottery
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:20:38
13000
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    Units in vision only
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Player team
Terrain Tactics [ 1150 / 36000 ] Prime Tactics [ 1150 / 63000 ]
paaranoja
No day-to-day abilities.
10:04:41
13500
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    Units in vision only
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Player team
Hyper Repair [ 5100 / 27000 ] Hyper Upgrade [ 5100 / 54000 ]
Wahoowa
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:05:39
13000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
luigisly
No day-to-day abilities.
28:20:32
81000
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Player team
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Hardolfo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:23:30
58800
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Player team
SUPER
Cing
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:19:46
22550
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Player team
Terrain Tactics [ 14000 / 57600 ] Prime Tactics [ 14000 / 100800 ]
Banjoey
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:04:28
62100
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Player team
Lightning Drive [ 5050 / 48600 ] Lightning Strike [ 5050 / 145800 ]
Saltwillflow
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:18:39
10000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Old Spice
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
27300
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    Units in vision only
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Player team
Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 68300 / 145800 ]
Night Sun
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:21:01
19000
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Player team
Max Force [ 12775 / 27000 ] Max Blast [ 12775 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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