Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/29/2024 - Last Updated: 02/13/2024 - [ 9p ] Taiwan
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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wooperupa
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:14:07
700
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Player team
POWER
luxaurumque
Units cost is reduced to 90% (10% cheaper).
29:13:50
310
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 44660 / 63000 ]
BINI
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:18:31
24000
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Player team
Terrain Tactics [ 0 / 50400 ] Prime Tactics [ 0 / 88200 ]
Dyrezerker
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
28:14:11
7150
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Player team
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Prodawg
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:03:54
6100
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Player team
Double Time [ 42350 / 43200 ] Victory March [ 42350 / 115200 ]
SamSSH
Units gain +30% attack, but lose -20% defense.
29:10:29
19800
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Player team
SUPER
ProstatePlunderer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:17:56
200
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Player team
Copter Command [ 9210 / 36000 ] Airborne Assault [ 9210 / 108000 ]
soulhoney12
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
29:08:12
12000
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Player team
Market Crash [ 16320 / 32400 ] War Bonds [ 16320 / 97200 ]
Existslot
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
22500
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Player team
Blizzard [ 24500 / 27000 ] Winter Fury [ 24500 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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