The Final Battle
Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/31/2024 - Last Updated: 02/02/2024 - Prime Suspect
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Carapapa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
06:24:27
2400
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Player team
Snipe Attack [ 15350 / 27000 ] Super Snipe [ 15350 / 54000 ]
Black Wave [ 7675 / 45000 ] Black Storm [ 7675 / 81000 ]
Zarlrack
Units gain +30% attack, but lose -20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:45:46
6600
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Player team
POWER
Max Force [ 15600 / 27000 ] Max Blast [ 15600 / 54000 ]
Paragon1526
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:01:40
10500
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Meteor Strike [ 15675 / 64800 ] Meteor Strike II [ 15675 / 108000 ]
Roax
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
21:45:10
900
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 39550 / 54000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 48650 / 54000 ]
HACHI22
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost is reduced to 90% (10% cheaper).
00:00:00
12700
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Player team
Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 98800 / 108000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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