Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/31/2024 - Last Updated: 03/23/2024 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Metalix
Units cost is reduced to 90% (10% cheaper).
12:15:05
27300
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Barter [ 16180 / 27000 ] Merchant Union [ 16180 / 45000 ]
neibanlucky
Units cost +20% more to build, but gain +30% attack and defense.
21:13:36
4120
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POWER
mojomonkey
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
31828
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Gold Rush [ 43200 / 43200 ] Power of Money [ 69310 / 129600 ]
Shoop_92
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:11:01
30150
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Copter Command [ 43200 / 43200 ] Airborne Assault [ 67755 / 129600 ]
Mao Zedong
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:04:21
8000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Roax
Units cost is reduced to 90% (10% cheaper).
18:07:18
6690
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Barter [ 43200 / 43200 ] Merchant Union [ 62350 / 72000 ]
Hihotimber
Units cost is reduced to 90% (10% cheaper).
07:01:06
20700
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Megawrench
Units cost is reduced to 90% (10% cheaper).
10:12:55
25560
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Barter [ 25910 / 27000 ] Merchant Union [ 25910 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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