TeamsHQ r3
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/01/2024 - Last Updated: 02/05/2024 - Symbiosis
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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OysterSauce
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
47:19:42
8100
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
MoofiaBossVal
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
2900
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Kalarionis
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
46:12:30
4600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 9900 / 37800 ] Lightning Strike [ 9900 / 113400 ]
GhostCow
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
40:08:34
5800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
頬白鮫
No day-to-day abilities.
46:13:46
900
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
NotOrange
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
46:03:36
3700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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