Europe 1914 FFA
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/02/2024 - Last Updated: 03/27/2024 - Europe - 10 Players - Modified
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Clean
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
2694400
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Morale Boost [ 28560 / 86400 ] Samurai Spirit [ 28560 / 151200 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense.
25:00:32
8960
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
JimmyMarine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31:16:30
80608
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Gold Rush [ 54000 / 54000 ] Power of Money [ 102720 / 162000 ]
Frankis89
Units cost +20% more to build, but gain +30% attack and defense.
48:10:08
945420
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Morale Boost [ 0 / 100800 ] Samurai Spirit [ 0 / 176400 ]
AceVanCleef
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:06:00
24500
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POWER
adozu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:02:59
56500
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Snipe Attack [ 64800 / 64800 ] Super Snipe [ 129600 / 129600 ]
xrumblingcdsx
Units cost +20% more to build, but gain +30% attack and defense.
22:07:09
39960
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Morale Boost [ 6600 / 64800 ] Samurai Spirit [ 6600 / 113400 ]
neibanlucky
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:17:36
50000
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SUPER
Joey.Buttafuoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:17:44
18680
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Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Roax
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:04:28
31885
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Gold Rush [ 0 / 43200 ] Power of Money [ 0 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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