Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/04/2024 - Last Updated: 03/26/2024 - (6p) City Hunter (3v3)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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PROJECT_GAME
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
28:21:19
23000
  • 0
  • 0
  • 0
Player team
Tsunami [ 57500 / 57600 ] Typhoon [ 57500 / 100800 ]
MSK-Light
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
32:06:08
21400
  • 0
  • 0
  • 0
Player team
Tsunami [ 40475 / 57600 ] Typhoon [ 40475 / 100800 ]
DanCho_Wolf
Units gain +30% attack, but lose -20% defense.
00:00:00
30800
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 37800 / 37800 ] Haymaker [ 75600 / 75600 ]
Humu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
30:06:48
46200
  • 0
  • 0
  • 0
Player team
Tower Shield [ 16350 / 37800 ] Tower of Power [ 16350 / 75600 ]
Sosu
Luck on attacks is -14% to +29%.
29:16:47
31100
  • 0
  • 0
  • 0
Player team
Overclock [ 32400 / 32400 ] System Crash [ 75600 / 75600 ]
Zaka
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
29:04:08
17500
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 81750 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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