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Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/04/2024 - Last Updated: 03/05/2024 - Spann Island Developed
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Christopheb31
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:11:00
1900
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Double Time [ 27000 / 27000 ] Victory March [ 38700 / 72000 ]
wingit
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:08:25
5000
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Double Time [ 1700 / 27000 ] Victory March [ 1700 / 72000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
37:10:44
31800
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Double Time [ 32150 / 37800 ] Victory March [ 32150 / 100800 ]
ghostlyentity
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:22:45
4400
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Double Time [ 2500 / 27000 ] Victory March [ 2500 / 72000 ]
quacktagon
Unaffected by snow, but rain affects him the same as snow would for others.
06:10:02
11500
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Blizzard [ 2650 / 27000 ] Winter Fury [ 2650 / 63000 ]
ZorroRoss
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:16:10
1400
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Urban Blight [ 27000 / 27000 ] High Society [ 41950 / 54000 ]
LordTeague
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:14:33
3800
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Urban Blight [ 18050 / 32400 ] High Society [ 18050 / 64800 ]
plouffe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
35:16:49
3700
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Urban Blight [ 28950 / 43200 ] High Society [ 28950 / 86400 ]
CptnFrostbite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
11200
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Double Time [ 19200 / 32400 ] Victory March [ 19200 / 86400 ]
TinyBomby
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:00:00
8000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Bane2407
Units repair +1 additional HP (note: liable for costs).
32:01:56
10300
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Lucky Lass [ 0 / 37800 ] Covering Fire [ 0 / 75600 ]
Ichnich
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:11:04
2100
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Double Time [ 24150 / 32400 ] Victory March [ 24150 / 86400 ]
Brigandal
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:04:51
7500
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Urban Blight [ 19800 / 27000 ] High Society [ 19800 / 54000 ]
Rookie CO
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:22:05
33300
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Double Time [ 23050 / 32400 ] Victory March [ 23050 / 86400 ]
ElCocoLoco
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:00:00
8000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:12:52
10000
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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