Cell Saga
Day 48 - Turn: 00d 00h 00m - Total: 37d 08h 46m
[PAUSED] The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
Game Started: 02/04/2024 - Last Updated: 09/18/2024 - Cell Saga 16p?
(00,00)
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lanthir_lamath lanthir_lamath
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:21:18
239900
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Paragon1 Paragon1
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:14:27
868500
Snipe Attack [ 81000 / 81000 ] Super Snipe [ 162000 / 162000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Floortje Floortje
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:21:52
72900
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 58800 / 129600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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ymouba ymouba
Luck on attacks is +0 to +19%.
41:13:24
234000
Lucky Star [ 53000 / 81000 ] Lady Luck [ 53000 / 162000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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ZorroRoss ZorroRoss
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:04:53
3300
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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thiskid258 thiskid258
No day-to-day abilities.
10:07:38
5000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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azfake azfake
Luck on attacks is +0 to +19%.
16:18:01
34800
Lucky Star [ 2350 / 27000 ] Lady Luck [ 2350 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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kingkelp kingkelp
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:05:24
800
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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1st_walker 1st_walker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:06:10
787000
Snipe Attack [ 0 / 81000 ] Super Snipe [ 0 / 162000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Maken Maken
Units gain +30% attack, but lose -20% defense.
37:08:45
705900
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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hollen9 hollen9
Luck on attacks is +0 to +19%.
25:15:19
121900
Lucky Star [ 0 / 48600 ] Lady Luck [ 0 / 97200 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Tr3b0r Tr3b0r
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:06:20
4000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Vagabond Vagabond
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:22:15
17800
Double Time [ 9300 / 27000 ] Victory March [ 9300 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Paragon1526 Paragon1526
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:22:40
119100
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Jacks Jacks
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:15:42
1149800
Lightning Drive [ 81000 / 81000 ] Lightning Strike [ 243000 / 243000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Square Hammer Square Hammer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:10:06
9000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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