Europe 10 ffa
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/04/2024 - Last Updated: 07/21/2024 - Europe - 10 Players [v1.02]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Tgeorge Tgeorge
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:22:41
20700
Max Force [ 59400 / 59400 ] Max Blast [ 96000 / 118800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Warplayer Warplayer
No day-to-day abilities.
03:14:57
26300
Hyper Repair [ 25100 / 27000 ] Hyper Upgrade [ 25100 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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johnjohn05 johnjohn05
No day-to-day abilities.
01:00:51
27300
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Joey.Buttafuoco Joey.Buttafuoco
No day-to-day abilities.
00:00:00
45100
Hyper Repair [ 18900 / 32400 ] Hyper Upgrade [ 18900 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Retnex Retnex
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
5000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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RoboYummy RoboYummy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:13:52
15000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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FunnyManInAClownWorld FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
05:15:57
33600
SUPER
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Magiste Magiste
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:20:05
85800
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 113400 / 113400 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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plouffe plouffe
Units (even air units) gain +10% attack power on plains.
20:07:47
19800
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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lanthir_lamath lanthir_lamath
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:13:27
22750
Terrain Tactics [ 37950 / 43200 ] Prime Tactics [ 37950 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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