Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/05/2024 - Last Updated: 07/09/2024 - Tournament of Trials
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
GruenesGras
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:19:34
9000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
FlamingThunder
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
143600
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POWER
untpg
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:02:23
22600
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Double Time [ 27000 / 27000 ] Victory March [ 38100 / 72000 ]
Ichnich
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:20:23
16800
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POWER
TinyBomby
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:14:30
45500
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Double Time [ 27000 / 27000 ] Victory March [ 44750 / 72000 ]
Caballonegro
No day-to-day abilities.
01:20:51
7400
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 49250 / 54000 ]
TwoYearsGone
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:17:44
7600
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Double Time [ 27000 / 27000 ] Victory March [ 47200 / 72000 ]
AliceFalls
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:19:08
600
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Urban Blight [ 16250 / 32400 ] High Society [ 16250 / 64800 ]
Mex64
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:22:27
16100
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Urban Blight [ 150 / 32400 ] High Society [ 150 / 64800 ]
kyatgyi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:13:19
8400
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Double Time [ 27000 / 27000 ] Victory March [ 36650 / 72000 ]
Iamgir24
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:07:40
9300
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Urban Blight [ 29100 / 32400 ] High Society [ 29100 / 64800 ]
Shoop_92
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:12:25
2400
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Double Time [ 26300 / 32400 ] Victory March [ 26300 / 86400 ]
Scraxivele
Unaffected by snow, but rain affects him the same as snow would for others.
18:13:51
3900
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Blizzard [ 27000 / 27000 ] Winter Fury [ 47750 / 63000 ]
NebulaFox
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:04:34
6400
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 38200 / 63000 ]
TB3-ballin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:09:14
20800
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Double Time [ 27000 / 27000 ] Victory March [ 30650 / 72000 ]
Hardolfo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:16:16
25300
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Urban Blight [ 22750 / 27000 ] High Society [ 22750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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