take turn
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/05/2024 - Last Updated: 05/22/2024 - Montreal
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
No day-to-day abilities.
13:05:38
42500
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 32400 / 32400 ] Sidewinder [ 81000 / 81000 ]
Carapapa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:19:01
10000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
AliceFalls
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:04:25
161300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
davidlionheart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:22:35
119600
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
ProRageGuy
No day-to-day abilities.
09:19:22
24800
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 25200 / 25200 ] Sidewinder [ 49750 / 63000 ]
Tex227
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:18:51
34800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 44450 / 50400 ] Prime Tactics [ 44450 / 88200 ]
Magiste
Units (even air units) gain +10% attack power on roads.
15:02:28
91600
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 37800 / 37800 ] Trail of Woe [ 63000 / 63000 ]
HitMonkeyMan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
44:17:18
3122300
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 108000 / 108000 ] Prime Tactics [ 189000 / 189000 ]
Paragon1526
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:11:49
19000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 3250 / 36000 ] Prime Tactics [ 3250 / 63000 ]
Roax
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:23:19
77600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Starduster
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:08:14
2678400
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 81000 / 81000 ] Max Blast [ 85600 / 162000 ]
Elvx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:18:33
37000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 6550 / 36000 ] Prime Tactics [ 6550 / 63000 ]
soupladle
Units gain +30% attack, but lose -20% defense.
00:00:00
299400
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 81000 / 81000 ] Haymaker [ 115600 / 162000 ]
QuietProfesional
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:18:39
59000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Egeon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:07:39
94100
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 113400 / 113400 ]
Joey.Buttafuoco
No day-to-day abilities.
18:20:26
267100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 22950 / 43200 ] Hyper Upgrade [ 22950 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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