Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/10/2024 - Last Updated: 03/11/2024 - Final Front HC Nightmare Mode
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
09:23:09
950
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 51755 / 64800 ]
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
YungGooguy
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +10% attack.
13:16:47
16700
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  • 0
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Player team
Tower Shield [ 7700 / 37800 ] Tower of Power [ 7700 / 75600 ]
Black Wave [ 38550 / 45000 ] Black Storm [ 38550 / 81000 ]
tubes2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
09:21:18
1080
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Barter [ 21600 / 37800 ] Merchant Union [ 21600 / 63000 ]
JadesiaoMaster
Units gain +10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
99400
  • 0
  • 0
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Player team
Black Wave [ 63000 / 63000 ] Black Storm [ 113400 / 113400 ]
Meteor Strike [ 33840 / 86400 ] Meteor Strike II [ 33840 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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