.play long game
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/10/2024 - Last Updated: 07/26/2024 - .Rhode Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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kingpon
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
123:00:39
126400
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 54000 ] Overdrive [ 0 / 108000 ]
younes
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
136:09:48
66300
  • 0
    Units in vision only
  • 0
  • 0
POWER
Floortje
No day-to-day abilities.
151:09:17
1179150
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 32400 / 32400 ] Sidewinder [ 81000 / 81000 ]
dimitri94
Units (even air units) gain +10% attack power on plains.
111:17:37
98500
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
Magiste
No day-to-day abilities.
143:05:27
932900
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Night Sun
Luck on attacks is -14% to +29%.
109:03:31
167700
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 43200 / 43200 ] System Crash [ 100800 / 100800 ]
Tgeorge
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
96:06:19
91400
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 37800 / 37800 ] Overdrive [ 56700 / 75600 ]
s-man
Units (even air units) gain +10% attack power on plains.
00:00:00
376100
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
klozo
No day-to-day abilities.
204:09:59
686000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
UrBooksROverdue
Luck on attacks is -9% to +24%.
34:07:55
93000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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