Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/12/2024 - Last Updated: 04/03/2024 - s-rank another battle royale with labs
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Restart64
Units repair +1 additional HP (note: liable for costs).
20:11:40
24550
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 48600 ] Covering Fire [ 0 / 97200 ]
Anelia
Units repair +1 additional HP (note: liable for costs).
02:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
kim jong poo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:16:58
10500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
BlueWind
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:18:59
11000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
dimitri94
Units (even air units) gain +10% attack power on plains.
04:09:59
5000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Random Weather
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:05:40
31900
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 71500 / 81000 ]
kno3
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:07:16
5000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
AliceFalls
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
30:08:34
27200
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 4500 / 43200 ] Lightning Strike [ 4500 / 129600 ]
AceVanCleef
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
29:20:59
151400
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 43200 / 43200 ] High Society [ 86400 / 86400 ]
Ghillieguy52
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:05:08
22500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 54000 / 115200 ]
Quesam
Units repair +1 additional HP (note: liable for costs).
06:16:12
6000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
zielinskigr
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
52800
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 54000 ] High Society [ 0 / 108000 ]
azfake
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:07:20
22400
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 23150 / 27000 ] Lightning Strike [ 23150 / 81000 ]
Fighterofflames
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
29:03:04
33300
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 14300 / 48600 ] High Society [ 14300 / 97200 ]
Nicoppl
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:05:16
25000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 28950 / 81000 ]
odd649
No day-to-day abilities.
19:06:42
4800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37250 / 37800 ] Hyper Upgrade [ 37250 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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