Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/11/2024 - Last Updated: 03/31/2024 - Eye of the Hurricane
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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dasupahplayer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:20:25
20800
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 55500 / 81000 ]
AvengethefallenRG
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:03:53
14000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
LogisticalMenace
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:00:00
6000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
LawOfOne
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:21:29
23400
  • 0
  • 0
  • 0
Double Time [ 23200 / 27000 ] Victory March [ 23200 / 72000 ]
BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:11:28
41800
  • 0
  • 0
  • 0
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
Random Weather
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:06:10
14200
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 42750 / 81000 ]
Anelia
Units repair +1 additional HP (note: liable for costs).
05:17:25
21000
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
DrNasty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:00:32
11000
  • 0
  • 0
  • 0
Double Time [ 11600 / 27000 ] Victory March [ 11600 / 72000 ]
JayNL
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
35:08:22
9700
  • 0
  • 0
  • 0
POWER
einsama
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
82050
  • 0
  • 0
  • 0
Urban Blight [ 81000 / 81000 ] High Society [ 102875 / 162000 ]
Quesam
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:16:12
18500
  • 0
  • 0
  • 0
Urban Blight [ 7550 / 27000 ] High Society [ 7550 / 54000 ]
PRN
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:16:44
43600
  • 0
  • 0
  • 0
Lightning Drive [ 36150 / 43200 ] Lightning Strike [ 36150 / 129600 ]
lemonw100
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:13:33
11000
  • 0
  • 0
  • 0
Urban Blight [ 250 / 27000 ] High Society [ 250 / 54000 ]
FeelDaThunda
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:07:17
12000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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