80 Cities
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 08/13/2009 - Last Updated: 10/29/2009 - Many Cities
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
RevengeR
Units cost +20% more to build, but gain +30% attack and defense.
72500
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 37529.8 / 81000 ]
Schmeichel20
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
8000
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Snipe Attack [ 695 / 27000 ] Super Snipe [ 695 / 81000 ]
The Ace
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7000
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Double Time [ 3380 / 27000 ] Victory March [ 3380 / 81000 ]
gummidoom
Units cost +20% more to build, but gain +30% attack and defense.
7000
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
GameXpert
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7000
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Copter Command [ 16765.6 / 27000 ] Airborne Assault [ 16765.6 / 81000 ]
mikeykarp
Units cost +20% more to build, but gain +30% attack and defense.
7000
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Morale Boost [ 610 / 27000 ] Samurai Spirit [ 610 / 81000 ]
AscendingLeo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10000
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Double Time [ 3010 / 27000 ] Victory March [ 3010 / 81000 ]
Reylly
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
4600
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Copter Command [ 16294.3 / 27000 ] Airborne Assault [ 16294.3 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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