Goldfield City
Day 20 - Boot: 00d 00h 00m - AET:
Game Started: 08/14/2009 - Last Updated: 02/14/2010 - Goldfield City (3vs3)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AscendingLeo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 6851.6 / 27000 ] Victory March [ 6851.6 / 81000 ]
Lightning Drive [ 2161.8 / 27000 ] Lightning Strike [ 2161.8 / 81000 ]
Ikarru
Units (even air units) gain +10% attack power on roads. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22200
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 81000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54265 / 81000 ]
Reylly
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
27030
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 54000 / 81000 ]
Barter [ 11893.5 / 27000 ] Merchant Union [ 11893.5 / 81000 ]
gerent
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
11000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 9440 / 27000 ] Victory March [ 9440 / 81000 ]
Hyper Repair [ 5720 / 27000 ] Hyper Upgrade [ 5720 / 81000 ]
GameXpert
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
700
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Double Time [ 10392.5 / 27000 ] Victory March [ 10392.5 / 81000 ]
madcowz
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Tower Shield [ 26566.1 / 27000 ] Tower of Power [ 26566.1 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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